Follow
Follow can be useful for building things that need to follow behind another actor.
This method will cause the entity to follow another at a specified distance
warning
This action will never complete! Any actions chained off of it will not fire. You will need to call .clearActions()
to schedule new actions.
typescript
const friend = new ex.Actor({...});const target = new ex.Actor({...});// Follow the target at a distance of 100 pixelsfriend.actions.follow(target, 100)
typescript
const friend = new ex.Actor({...});const target = new ex.Actor({...});// Follow the target at a distance of 100 pixelsfriend.actions.follow(target, 100)